Fabrício Roepcke
Senior Game Designer
Experienced Game and Level Designer who has worked on multiple game projects from indie, to casual and competitive games, both on singleplayer and multiplayer experiences. Working for over 10+ years in the gaming industry I had the experience of participating in game projects for PC, Mobile and Consoles with small indie teams and big AAA teams!
EXPERIENCE
Epic Games - Epic Games Brasil, former Aquiris
Level Designer - December 2023 to Present
Fortnite Battle Royale, Lego Fortnite, Wonderbox
- Creating 3D gameplay spaces for Fortnite Battle Royale in UE5 using World Partition, Modular Kits, and Landscape systems.
- Using Blueprint Scripting to create and maintain gameplay events and internal development tools.
Senior Game Designer - April 2023 until December 2023
- Balanced systems and gameplay items for Fortnite Battle Royale
- Helped manage and balance systems and features for Lego Fortnite
- Designed systems and gameplay features for Wonderbox: The Adventure Maker
Afterverse
Game Designer - March 2022 until October 2022
PKXD, XDRP
- Designed and balanced gameplay systems, and level design spaces for the 3D online games PKXD and XDRP.
Hoplon
Game Designer - February 2021 until February 2022
Heavy Metal Machines, Mobile Games
- Heavy Metal Machines Live Ops content plans, and techinical features for consoles.
- Led the vision on mobile games alongside the development team, documenting and implementing systems from early stages to Live Ops events. Also created gameplay content for many different casual games.
Flipstar
Game & Level Designer - November 2017 until February 2021
Crystal Chasers League, Infinite
- Led the Level Design experience by conceptualizing, prototyping, playtesting and iterate on online multiplayer levels.
- Designed and documented systems for gameplay combat, items, AI behaviour and progression; Helped create and maintain the game's visions, milestones and roadmap.
🏆 Crystal Chasers League - Best Social Game GCA 2019
G2E UFSC
Game Designer - Intern - September 2016 until December 2017
The Rotfather
- Documented gameplay systems, and level design. Also developed playtesting sessions with users to gather feedback and propose iterations.
EDUCATION
Level Design for Games
2022
CGMA Academy
Design - 2D & 3D Animation
2015 - 2018 - Bachelor's degree
Federal University of Santa Catarina
Game Design with focus on "Fun"
2016
Ludumcraft
SKILLS
- Communication
- Level Design & Blockout
- Blueprint Scripting
- Landscape Environments
- Systems Design
- Player Psychology
- Prototyping
- Iterative Design
TOOLS
- Unreal Engine
- Unity 3D
- Blender
- Adobe Softwares
- Spreadsheets
- Version Control